**First Appearance:** #book1 Local organized criminal element, the Cloaks hold sway in only one place: Spindrift. A loose guild of thugs, extortionists, and muscle, the Cloaks fill a need for some legal control on [[Spindrift]], though they do so only because Peacemakers and other authorities see them as a necessary evil. When confronted away from Spindrift, Cloaks are given no rights, quarter, or considerations for their position. They make sure the air and water get recycled, the power stays on, and they operate the combined police, fire, and rescue services.